Electronic game: Electronic Games : Target

Electronic game | Definition, History, Systems, & Facts

Mario

See all media

Category:

Arts & Culture

Key People:
John Carmack
Richard Garriott
Nolan Bushnell
Related Topics:
online gaming
electronic fighting game
electronic vehicle game
role-playing video game
electronic shooter game

See all related content →

electronic game, also called computer game or video game, any interactive game operated by computer circuitry. The machines, or “platforms,” on which electronic games are played include general-purpose shared and personal computers, arcade consoles, video consoles connected to home television sets, handheld game machines, mobile devices such as cellular phones, and server-based networks. The term video game can be used to represent the totality of these formats, or it can refer more specifically only to games played on devices with video displays: television and arcade consoles.

From chess to

Spacewar! to Pong

The idea of playing games on computers is almost as old as the computer itself. Initially, the payoffs expected from this activity were closely related to the study of computation. For example, the mathematician and engineer Claude Shannon proposed in 1950 that computers could be programmed to play chess, and he questioned whether this would mean that a computer could think. Shannon’s proposal stimulated decades of research on chess- and checkers-playing programs, generally by computer scientists working in the field of artificial intelligence.

Many computer games grew out of university and industrial computer laboratories. Several historically important games functioned originally as technology demonstrations, after having been developed as “after hours” amusements by students and technical staff. For example, in 1958 William A. Higinbotham of the Brookhaven National Laboratory in New York used an analog computer, control boxes, and an oscilloscope to create Tennis for Two as part of a public display for visitors to the laboratory. Only a few years later Steve Russell, Alan Kotok, J. Martin Graetz, and others created Spacewar! (1962) at the Massachusetts Institute of Technology (MIT). This game began as a demonstration program to show off the PDP-1 (Programmed Data Processor-1) minicomputer donated by Digital Equipment Corporation (DEC) to MIT and the new Precision CRT Display Type 30 attached to it. This new technology appealed to the “hacker” culture of the Tech Model Railroad Club on campus, and its authors were members of this group. They wrote software and built control boxes that gave players the ability to move spaceships about on accurate star maps, maneuvering and firing space torpedoes at each other. Spacewar! was distinctly a product of MIT computing.

The widespread adoption of the PDP line of minicomputers on other campuses and laboratories in the 1960s and ’70s made Spacewar! a ubiquitous part of computing culture. One such institution was the University of Utah, home of a strong program in computer graphics and an electrical engineering student named Nolan Bushnell. After graduating in 1968, Bushnell moved to Silicon Valley to work for the Ampex Corporation. Bushnell had worked at an amusement park during college and after playing Spacewar! he dreamed of filling entertainment arcades with such electronic games. Together with one of his coworkers at Ampex, Ted Dabney, Bushnell designed Computer Space (1971), a coin-operated version of Spacewar! set in a wildly futuristic arcade cabinet. Although the game—manufactured and marketed by Nutting Associates, a vendor of coin-operated arcades—was a commercial failure, it established a standard design and general technical configuration for arcade consoles.

Britannica Quiz

Final Fantasy Games Quiz

In 1972 Bushnell, Dabney, and Al Alcorn, another Ampex alumnus, founded the Atari Corporation. Bushnell asked Alcorn to design a simple game based on Ping-Pong, explaining by way of inspiration that Atari had received a contract to make it. While there was in fact no such contract, Alcorn was adept at television electronics and produced a simple and addictive game, which they named Pong. Unable to interest manufacturers of pinball games in this prototype, Bushnell and Alcorn installed it in a local bar, where it became an immediate success as a coin-operated game. After clearing a legal obstacle posed by the Magnavox Company’s hold on the patent for video games (discussed in the next section), Atari geared up to manufacture arcade consoles in volume. It thus created the “coin-op” game industry, achieving such success that it drew competitors into its new business space, the electronic game arcade, which became perhaps the main source for innovative electronic games well into the 1980s. (See Sidebar: Pac-Man.)

Early home video consoles

After computers and arcades, the third inspiration for early electronic games was television. Ralph Baer, a television engineer and manager at the military electronics firm of Sanders Associates (later integrated into BAE Systems), began in the late 1960s to develop technology and design games that could be played on television sets. In 1966 Baer designed circuitry to display and control moving dots on a television screen, leading to a simple chase game that he called Fox and Hounds. With this success in hand, Baer secured permission and funding from Sanders management to assemble a small group, the TV Game Project. Within a year several promising game designs had been demonstrated, and Baer’s group experimented with ways of delivering games to households by means such as cable television. In 1968 they completed the Brown Box, a solid-state prototype for a video game console. Three years later Baer was granted a U.S. patent for a “television gaming apparatus.” Magnavox acquired the rights soon thereafter, leading in 1972 to production of the first home video console, the Magnavox Odyssey.

Get a Britannica Premium subscription and gain access to exclusive content.

Subscribe Now

The success of Pong as a coin-operated game led a number of companies, including Atari itself, to forge ahead with home versions and imitations of the game. Seeking to expand its coin-operated arcade business, Atari reached agreement with Sears, Roebuck and Company to manufacture and distribute the home version of Pong. Its success intensified the already brutal competition in this market. The Fairchild Channel F, released in 1976, and the Atari 2600 VCS (Video Computer System), released in 1977, led a new generation of consoles that used programmable ROM cartridges for distribution and storage of game software. These systems were programmable in the sense that different game cartridges could be inserted into special slots—a technical step that encouraged the separation of game development from hardware design. Activision, founded in 1979 by former Atari game designers David Crane and Alan Miller and entertainment executive Jim Levy, was the first company exclusively focused on game software. By 1983, however, the flood of game titles for the leading home consoles had led to a consumer backlash against the unpredictable quality of these games and a sharp decline in the home console industry.

Electronic Toys Electronic Toys | GameStop

 

$17.48
Was
$34.97
Save
$17.49

Select Condition
For Availability

Get an Extra 50% Off All Clearance Online

CLEARANCE

 

$39.99
$37.99
Pro Price
Save
$2.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$13.98
Was
$27.97
Save
$13.99

Select Condition
For Availability

Get an Extra 50% Off All Clearance Online

CLEARANCE

 

$15.98
Was
$22.98
Save
$7.00
$15.18
Pro Price
Save
$0.80

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$15.98
Was
$22.98
Save
$7.00
$15.18
Pro Price
Save
$0.80

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$15.98
Was
$19. 98
Save
$4.00
$15.18
Pro Price
Save
$0.80

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$13.98
Was
$27.97
Save
$13.99

Select Condition
For Availability

Get an Extra 50% Off All Clearance Online

CLEARANCE

 

$17.98
Was
$19.98
Save
$2.00
$17.08
Pro Price

Save
$0.90

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$29.99
$28.49
Pro Price
Save
$1.50

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19.99
Was
$24.99
Save
$5.00
$18.99
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19.98
Was
$24.99
Save
$5.01
$18. 98
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$39.99

Select Condition / Edition
For Availability

 

$27.99
$26.59
Pro Price
Save
$1.40

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19.99
$18.99
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19.99
$18.99
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19.99
$18.99
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19. 98
Was
$24.99
Save
$5.01
$18.98
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$19.99
$18.99
Pro Price
Save
$1.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

 

$39.99

Select Condition / Edition
For Availability

 

$39.99
$37.99
Pro Price
Save
$2.00

Select Condition
For Availability

Join or Renew Pro Online and Get an Extra 5% Off Your Order

JOIN OR RENEW PRO AND SAVE 5%

ELECTRONIC GAME “WE PLAY TOGETHER” ON BATH OVERVIEW IN RUSS COR 15*2.5*6.5CM

Art. 1584

Brand PLAY TOGETHER

Category Electronic handheld games

Characteristics:

Batteries: 2AA (2 AA batteries)

Country: China

Material: Plastic

Packing type: Closed color box

Box size: 64. 00 x 36.00 x 54.00 cm

Weight: 113

Length: 4

Width: 17

Height: 8

Your Price: 416

Registered Price: 333 900 03

Wholesale price: 281

Add to cart

Availability product

In the online store

We will deliver in 5 days

Product description:

Do you remember such a wonderful toy – Tetris? If yes, great!

If you are not familiar with it, we present you a toy ten times better – a novelty, an electronic logic game!

Your child will fall in love with such an original gift at first sight and quickly appreciate it.

Electronic logic game TM “Play Together” 3 in 1 at once:
– Convenient, intuitive control
– A variety of game tasks that develop your child’s logical thinking
– Dozens of difficulty levels in each game

The toy develops:
– Intelligence
– Logical thinking
– Spatial thinking
– Motor skills
– Attention

Size: 15 * 2. 5 * 6.5 cm.
Material plastic.
Powered by two AA batteries.
Recommended for children from 3 years old.

Guarantees

Exchange, return

Open certificate

Brick game Mini, assorted, batteries. input in set, box

Code: JY-3094

240 Add to cart

Brick-game Lightning, sound, power supply. AG13*2pcs included in the kit, blister

Code: HC-8012

173 Add to cart

Brick-game Butterfly, sound, power supply AA*3pcs. not included, blister

Code: HC-5072

230 Add to cart

Brick Game Master 12*6cm, assorted, package

Code: ZC-4011

83 Add to cart

Brick game Block 4.3*4.3 cm, assorted, batteries AG10*2pcs. input in a set, bag

Code: 18-5

120 Add to cart

Brick game Target 12*6cm, assorted, box

Code: JY-3060A

0 Add to cart

Brick Game Champion assorted, blister

Code: ZC-3050B-5

0 Add to cart

Brick Game Dynamic, 12. 5*5.5*2.6 cm, assorted, battery included not in., cor.

Code: HC-5040

0 Add to cart

Brick game Handlebar 9 cm

Code: ZC-3020B

0 Add to cart

900 41 Brick-game City, sound, power supply AA*3pcs. not included, blister

Code: HC-6012

0 Add to cart

all types and varieties of Soviet electronic games USSR

A

Abakan

Sell coins in Abakan

Arkhangelsk

Sell coins in Arkhangelsk

Astrakhan

B

Barnaul

Sell coins in Barnaul

Belgorod

Sell coins in Belgorod

Biysk

Blagoveshchensk

Bryansk

Sell coins in Bryansk

V
Veliky Novgorod

Vladivostok

Sell coins in Vladivostok

Vladikavkaz

Sell coins in Vladikavkaz

Vladimir

Volgograd

Sell coins in Volgograd

Vologda

Sell coins in Vologda

G

Grozny

Sell coins in Grozny

E

Yekaterinburg

Sell coins in Yekaterinburg

AND

Ivanovo

Sell coins in Ivanovo

Izhevsk

Sell coins in Izhevsk

Irkutsk

Sell coins in Irkutsk

TO

Kazan

Sell coins in Kazan

Kaluga

Sell coins in Kaluga

Kemerovo

Sell coins in Kemerovo

Kirov

Sell coins in Kirov

Komsomolsk-on-Amur

Korolev

Kostroma

Sell coins in Kostroma

Krasnogorsk

Krasnodar

Sell coins in Krasnodar

Krasnoyarsk

Sell coins in Krasnoyarsk

Kurgan

Sell coins in Kurgan

Kursk

L

Lipetsk

Sell coins in Lipetsk

M
Magnitogorsk

Makhachkala

Sell coins in Makhachkala

Moscow

Sell coins in Moscow

Murmansk

Sell coins in Murmansk

N
Naberezhnye Chelny

Nalchik

Sell coins in Nalchik

Nizhnevartovsk

Sell coins in Nizhnevartovsk

Nizhny Novgorod

Sell coins in Nizhny Novgorod

Nizhny Tagil

Sell coins in Nizhny Tagil

Novokuznetsk

Sell coins in Novokuznetsk

Novorossiysk

Sell coins in Novorossiysk

Novosibirsk

Sell coins in Novosibirsk

ABOUT

Orenburg

Sell coins in Orenburg

Orel

Sell coins in Orel

P

Penza

Sell coins in Penza

Perm

Sell coins in Perm

Petrozavodsk

Pskov

Sell coins in Pskov

Pyatigorsk

R

Rostov-on-Don

Sell coins in Rostov-on-Don

Ryazan

Sell coins in Ryazan

WITH

Samara

Sell coins in Samara

St.