Game we buy: Sell Your Electronics for Cash or Credit

Hudson’s Video Games – Buy * Sell * Trade

Do you have old, unplayed, or completed games and gear just laying around that you’re looking to sell or
trade? It’s easy to turn them into something useful! Whether that’s video games, gear, or simply cash, we
can certainly help. Here are some frequency asked questions to get you started.

What are we looking for?

Here’s a sample of what comes in our doors on a daily basis (if you want to sell something not on this list,
either give us a call, or simply come visit.

  • NES
  • SNES
  • N64
  • GameCube
  • Wii / Wii U
  • Switch
  • Game Boy
  • DS / 3DS
  • Sega Master System
  • Genesis
  • Saturn
  • Dreamcast
  • Game Gear
  • Atari
  • Odyssey
  • Commodore
  • Intellivision
  • Colecovision
  • Playstation 1
  • Playstation 2
  • Playstation 3
  • Playstation 4
  • PSP
  • PS Vita
  • Xbox
  • Xbox 360
  • Xbox One
  • and more!

Do you guys offer more in store credit?

Absolutely! We will always offer you more in credit at our stores, which doesn’t need to be spent on the
same visit. We provide gift cards that can be loaded, reloaded, and redeemed at any time of your choosing,
at any of our stores across central Florida. They never expire and
never lose their value. We are also able to offer cash if that’s something you find
works better for you.

Have a few more questions before you make the trip?

No collection is too large, or too small, so your best bet is to bring it in and we’ll take a look at
what you have. It’s extremely helpful to have an idea what you are looking to get for your collection as you
know exactly what it is that you have and what it’s worth to you. But if you have specific questions
your collection, please give us a ring at one of our locations and we will be
happy to answer what we are able.
Please keep in mind that it is not possible to give quotes over the phone for a variety of reasons varying
from item to item, so in the interest of fairness to our other customers, and not misleading you by mistake,
we do not give any appraisals over the phone, facebook, or by email
without exception.
must have items in hand to make an offer.

** We ask that you come at least one hour prior to close, so we have an appropriate amount of time to
properly go through your collection. Also, we can not give appraisals over the phone or by email
for a number of reasons. If you are not sure if you should bring your collection in, give any of our
locations a call.

15 Places to Sell Video Games (Get cash for used games)

I have a stack of old PS2 games under my bed. Like some other people, ‘under the bed’ serves as a convenient place to store all of the stuff you don’t want to see anymore.

If you are like me at all, you don’t like to see your stuff accumulate in your room, gathering dust and taking up space. But what do you do? You have all these games you aren’t playing anymore, and nowhere to offload them or get rid of them without throwing them away.

Good news, gamers. There are quite a few options you can choose from to get rid of that gaming clutter.

Table of Contents:


The classic online forum of Craigslist is the staple for selling unwanted stuff that clutters your home. Bikes, armoires, chairs, basically anything you can think of, craigslist has probably been the middleman between buyer and seller.

What better place to sell a bunch of games. A friend of mine sold his Rock Band instruments and peripherals for a pretty penny, where they wouldn’t have even taken it at places like GameStop.

Craigslist allows a free and open transaction between the buyer and seller. However, you should watch out and be careful. Since craigslist is so open and free, you don’t know who you might be dealing with. Make sure the person you’re meeting with is who they say they are and ideally bring a person along with you.

With craigslist, you could easily rake in a bunch of money for some old games.


Decluttr is a great app for selling all of your old electronics. On the website, you can even lookup whatever it is you’re looking to sell and get an instant valuation to see if it’s worth putting on the market.

This wildly lauded company allows you to ship your items for free using UPS, a fast, direct payment via PayPal or direct deposit, and they guarantee the best possible price for what you are selling.

Millions of people recommend Decluttr, and it constantly receives 5-star reviews and ratings and is featured on major news and tech outlets like NBC News, ABC News, and The Penny Hoarder.


Pretty much one of the only chains dedicated to selling games and media is GameStop.

Can you sell your games at GameStop for money? You can, but it will not be as much as they give you for in-store credit. This is an incentive for you to spend the credit you earned in-store. This is a pretty universal model for many different businesses in which exchanges take place.

But does GameStop deal only in games? Does GameStop buy DVDs 2018? They don’t, unfortunately. They deal only in games and gaming accessories. However, you can still easily sell those DVD collections on some of the other entries on the list.


This is an awesome outlet not only to sell your old games, CDs, and DVDs, but it is also a great place to buy them. They emphasize the quick and easy way of selling your unwanted stuff for cash, and they pay out generous prices.

Their slogan is ‘No one Pays more for your Used Music & Movies’. Their ‘just in bins’ are a cornucopia of cheap, great stuff. I’m talking a few dollars for some quality entertainment.

The Old School Game Vault

The Old School Game Vault is a Chicago based company that emphasizes selling more retro games like Super Mario Bros. and Metroid. They have prices for tens of thousands of games you can trade-in and buy, spanning from games from the early 1980s to now, and they make the process pretty easy.

They have a strong emphasis on community and customer support, so that’s a great sign of doing business with them.

DK Oldies

A great retro buyer and seller of games, DK Oldies deals with some of our favorite titles in gaming. Not only that, but they also have a 120-day warranty on whatever you buy, making sure that everything works fine and that you are satisfied and willing to do business again.

You can also get some sweet deals on discontinued systems and rare games. What better marketplace for a serious retro gamer? You can maybe find some specialty boutiques in person that sells and deals with retro games, but DK Oldies is authentic.


Gameflip is truly unique in that not only does it deal with buying and selling games and other electronics, but it also offers what it calls Gameflip Gigs. These are actual gigs in which people market their skills to other customers.

For example, people will advertise their video editing skills to help others, or someone will train players to be better online. I love a good community, so this mash-up of selling games as well as unique services seriously rules.


eBay is great for games. The only thing I have ever gotten on eBay was a copy of The Legend of Zelda: Ocarina of Time for the GameCube.

eBay allows people to bid on objects that people are selling in an electronic auction. You could sell games individually or even create a bulk package to make more money and offload as much merchandise as possible.

Plus, eBay is a reputable seller, so you can rest easy knowing that there won’t be any fraudulent buyers or activity.


Playerup has a great dashboard of stuff to both buy and sell. For example, right on the front page, they have high-level Clash of Clans accounts for sale.

Even on Steam and Reddit, they have communities dedicated to selling via Playerup. They have plenty of tutorials and FAQs to help a potential buyer and seller take part in in-game commerce.

Playerup ensures that all merchandise is secured from any potential frauds, and they will take the extra time to make sure they are as good as their word.


This website’s creed is simple selling: sell consoles and games for easy and fast cash. They offer competitive pricing for your electronics and great service. They’re a smaller business, so they are dedicated to customer service and making sure everyone is satisfied in a transaction.

I looked up some games to sell and you can make a pretty penny off of some games. You can easily make money if you sell just a few games. I’m a big fan of smaller businesses since they will most likely be in contact and be more supportive in their goals to sell and trade.


The gold standard of e-commerce, Amazon is the place where you can truly get nearly anything on the internet.

The action figure of young Anakin Skywalker from 1999? Got it. Replica of Rick Deckard’s pistol from 1982’s Blade Runner? Got it. An old cookbook authored by actor Dom Deluise? Yeah, Amazon has it.

You could make a word generator and create fictional products and find out that they exist. That’s how far-reaching Amazon is. This applies to your games and DVDs, too. There will inevitably be a market for your older games and DVDs, I guarantee it. Plus, Amazon has a bunch of checks to make sure that everything goes smoothly.

Pawn Shops

Do pawn shops buy used video games? Yes, they do.

That depends however on the quality of your game. Do not bring in banged-up, scratched games that wouldn’t be fit to be used as a coaster for a drink. Ideally, you should keep the game together with what it came with, i.e. the manual, case, etc. Make it as similar to a brand-new copy of the game as possible for the best value.

With pawnshops, you can get the money you want for the games pretty quickly, as they’ll do the same-day deal.

Best Buy

The tech giant Best Buy can take your game in exchange for a Best Buy gift card.

Now, if you are looking for cash, this isn’t your best option. However, if you are desperate to offload some games, and even consoles, a Best Buy gift card could go a long way towards some brand-new tech like a great TV or some of the best new games. You can check the valuation online then ship it to Best Buy in exchange for a gift card.

Facebook Marketplace

Basically like Craigslist but with less potential for shady behavior. This is great for selling locally. I’m talking within your neighborhood, your block, wherever.

I once sold Guitar Hero to a guy that was a block away. It was super easy, legitimate, and I’d do it again. Make sure that you take a good picture of your merchandise to get people looking and interested!

This is another solid avenue to take when selling games. You can easily get paid via PayPal and get free shipping supplies if you pass the $50 mark.

It doesn’t get much easier: You check out the valuation of whatever you’re selling, print out a label and ship. That’s it!

So, there you have it, the best places to sell your games and other unwanted merchandise. But what if you are looking to sell non-electronic media? Where can I sell rare board games? Places like Amazon, eBay, professional dealers, and Craigslist are probably your best bet.

Now you have no excuse; clean under that bed! Get rid of those pesky piles of DVDs, games, and CDs and get some quick and easy cash for them too!

Games as a Service is Fraud – Industry at DTF

Ross Scott, best known for the Freeman’s Mind series, has released an amusing video “Games as a service is fraud”, in which he breaks down the “Games as a Service is fraud” model, with particular attention to the legislative aspect of the issue. Decided to highlight the highlights.


For the first half of the video, Ross breaks down games as a service from a legal point of view using various countries as examples.

In the article, I provided links to specific legislative acts and court cases on this topic.

The second part is conceptual and consideration of games from the point of view of their cultural heritage.

If you’re in the video game world, you’ve probably heard the phrase Game as a Service (GaaS) more than once. I don’t know where this concept came from. You should not expect help from Wikipedia in this matter. If you read the relevant article, it will say that the term appeared around 2004 on the wave of MMOs such as World of Warcraft ( interestingly, after this video the article was corrected and the mention of 2004 was removed a).

You don’t have to read further, because it’s already a lie. After all, even in EverQuest it was in the bearded 99th.

And Sierra Network in general in the 91st.

And even earlier there were MUDs.

Wikipedia doesn’t help at all. I do not know the origin of this phrase, but it has become so firmly established in everyday life that I really wonder if this is not the result of some propaganda campaigns. Because it’s such a harmless-sounding phrase that hides a terrible, if not illegal, business practice.

Which brings us to the title of this video, “Games as a Service is a scam.” Sounds like clickbait, but I can assure you I’m not exaggerating. But this, unfortunately, is not something that can be easily explained. It’s not the same as changing the odometer on a car before selling it. This is an objective scam and is easy to recognize.

It’s quite complicated, because even now many people do not understand how Goldman Sachs caused the crisis in 2008, and how many people went to jail.

This video is a declaration of war against game services. I will talk about what GaaS is, why it is a scam, and what can be done about it. And I say “games as a service is fraud”, not “ are fraud”, because I refer to one common practice of deception.

What does “game-as-a-service” mean?

Wikipedia describes the term as…ahaha, gotcha (¬‿¬ )

No, Wikipedia missed its chance. Let’s see what Gamasutra has to say about this. Wow, what a philosophical treatise. Well, you’ll have to do everything yourself.

First, “games as a service” is not the same as “game service”. A “game service” is when you conditionally pay the company $20 a month and rent the games, or they stream, but you can also buy the whole game. That’s not what I’m talking about. It’s not a scam, it’s normal. But “games as a service”…how do we define it?

For starters, this is a business practice. If you are a gamer, then you must have some ideas about this. Let’s highlight the commonalities and see if we can narrow them down to give a precise definition. Here is my list:

  • Can only be played online.
  • Additional online features (matchmaking, statistics, etc.).
  • Microtransactions (ways to raise money after buying a game).
  • Subscription fee.
  • Frequent updates.
  • MMO.

Online only

I think this fits the description of all games as a service. Some games have downloadable content that can be played online, but that’s not what the industry means by the term. “Games as a service” can also be called “live service games”.

On the other hand, if there are offline games as a service, then this is not a scam. So hey, Oblivion with his horse armor is not a hoax.

Going back to the list, let’s say that yes, every game as a service works only online. But again, not every online game is a game as a service.

Additional online features

Matchmaking, statistics, chat, etc. Although GaaS usually contains such features, this is not the case for all such games. In addition, regular games can also contain similar functionality. Text and voice chat appeared a long time ago, game statistics undoubtedly appeared in offline games.

MM is usually some third party solution. So I think it’s safe to say that this paragraph does not describe GaaS.


And, what a surprise, this item does not define GaaS either. There is GaaS without microtransactions.

However, most GaaS still have microtransactions. And this is the number one reason why companies like this practice.

But, as we have already noted, there are exceptions. So, this paragraph does not define GaaS.

Subscription fee

Very few games work this way these days. But, again, most GaaS does not work on it, but all games that work on this model are games as a service.

Frequent updates

Many good GaaS release frequent updates, but then again, there are a bunch of GaaS where they don’t come out for years.

Massive multiplayer games

Again, no.

On the one hand, you have GaaS designed for small online games, on the other hand, there are giant games with large online games, like Just Cause 2 (1800+ players per session). So this doesn’t describe GaaS. MMOs are usually games as a service, but that’s not what GaaS defines.

In summary, the only point that would describe games as a service is that GaaS requires a constant connection.

Some games require you to play online. In the same Tribes, the only way to play is to connect to other players. However, this is not a game as a service. Why? Because you are in control. GaaS means that the company provides you with a service that allows you to play.

In a first approximation, GaaS is a business practice in which the player has no control over when they can play, because. this function is in the hands of the company.

Now we have a concrete definition of games as a service, but why is it a scam?


Why is this a scam? The simplest answer is that something is sold as something it is not. First you need to understand the difference between a product and a service. The product is what you own after the purchase. Service is an action performed for you. If you buy a hammer, then it is a product, it is a thing, it is yours. But if you get a haircut, it’s a service, they use scissors to deliver the result. Let’s turn to Wikipedia.

Article contradicts itself in the first sentence. But, in any case, the second part is correct. Things like digital movies are sold as physical goods even though you can’t touch them. And you know what? Most games are also commodities. Even GaaS. Yeah, I just said that games as services are not services. But one thing needs to be clarified – if the game is distributed on a subscription model where you pay every month (like WoW), this is a service. And I can’t say it’s a scam. So they win this round. But how many such games? 5? Maybe 10 at most.

But let’s try to legally establish that games as a service are not services. Of course, the laws differ in different countries, but let’s look at the main ones.

I found a very interesting thread from user Delicieuxz “Truth: You own the software that you purchase, and any claims otherwise are urban myth or corporate propaganda”.

A license is a right to use a property or intellectual property that belongs to somebody else. When you read “this software is licensed, not sold” in a software EULA, whether it’s for Windows 10 or a game or an application, “this software” refers to the software Intellectual Property and not the copy of that intellectual property that you’ ve purchased via a software license. Software licenses and the instances of a software’s intellectual property that they represent are indeed and obviously sold. Both of the following phrases are simultaneously true: This software (IP) is licensed, not sold; This software (instance / license) is sold, not licensed or leased.

If you are purchasing a one-off copy of the IP of those things, and upon the point of sale of the instances of those IPs there is a transfer of ownership over those instances and you become the sole owner of that instance of that IP . You own your instance and have full property rights over it

In a nutshell, if you bought a copy of Half-Life, you don’t have the rights to the entire franchise , you can’t sell additional copies of the game . But you own a purchased copy of . Many items are sold in the same way. If you buy a car, you don’t own the design, but you own your car. This is the basic concept.

You’ve probably heard the myth that “you don’t own your software” often. This article considers that this is almost always a lie.

There are two types of software licenses: perpetual and subscription. The copy of Megaman your brother bought has a perpetual license. WoW is asking you for $15 a month, which is obviously a subscription license. If you do not pay an abonentka for the game, then it was purchased under a perpetual license.

A perpetual license is a product, and whenever is sold it undergoes transfer of ownership upon the point of sale. Whoever owns a perpetual license owns the instance of software it grants a right to use the intellectual property (IP) of. After the transfer of ownership of a perpetual licensed software, the seller of the license no longer holds any rightful say over anything regarding that non-reproducible instance of software represented by its perpetual license.

If you paid once and this is not a subscription, then by definition, the game was purchased under a perpetual license. Under the laws of most countries, this means that the game is a product, but not a service.

Of course, you can question the words of the author of the article, but he refers to legal documents.

The Higher Court of Justice held that software, whether sold under a license and distributed in physical or digital form, is a good and not a service, and that any purchaser of perpetual license software becomes exclusive owner of that instance of the software, just as with the purchase of any physical product.

Of particular note is UsedSoft vs Oracle

In Canada prior to 2019, goods were defined in the Goods and Services Manual (2018 edition): “all computer programs regardless of recording media or distribution media, software recorded on magnetic media or downloaded from a remote computer network. Since 2019 (effective June 17, 2019), Canada has become another signatory to the Nice Agreement, transferring care of classification to the World Intellectual Property Organization. Therefore, software is private property that is sold and bought and belongs to its buyers.

The World Intellectual Property Organization has classified all software as a commodity.

Let’s move on to Australia.

If you remember the case against Valve, the court verdict clearly says that games are a commodity.

Now let’s talk about the USA. Here everything is much more complicated.

In 2008, in Verner v. Autodesk, a Washington court ruled that you own the software.

Then in 2010 they said no, you don’t.

It also says that it sets a dangerous precedent and can be used for bad purposes. But this applies only to some states, not the whole country.

The title is especially confusing. Especially when you consider that in 2013 the Supreme Court ruled in another case that US citizens can resell copyrighted goods, including software licenses.

And so, again, if there is no subscriber, you own the game. Eeeee… what? The fact that games as a service are not services says nothing. It’s just the name of a business practice. Where is the deception?

It comes from the concept of possession. Remember, the seller does not have the right to make decisions about the product after it has been sold.

Many of you know that I am a strong advocate against the killing of games. By killing games, I mean the practice of companies leaving a game in an unplayable state. In GaaS, you connect to the game’s servers. But when the developers decide that the game no longer brings the necessary money, they simply kill the server. All owners of a copy of the game will no longer be able to play it again. Imagine that a month after selling you a game disc, I will come to your house while you are sleeping and break the disc. I’ll go to jail. In a practical sense, it’s the same.

Together with some volunteers, I compiled a list of closed games.

Small list after I filtered it out to focus on the bigger issue. 122 games that fall under these criteria. There may be inaccuracies, because. we manually searched for information from various sources. The most important thing here is information about how many companies:

A) Provided customers with the opportunity to launch the game after closing.

B) Made a full refund for the game.

Yes, only 5 titles, in other words, 4% of all GaaS. So sorry, I have to fix my clickbait title. Not all GaaS are scams, only 96% of them are fraud (¬‿¬ ). Some of these games can be run by emulating the server. But this is not thanks to the help of developers, but rather the opposite. I call it a scam because of the real state of affairs and intentions.

If your game doesn’t start because of a bug, it’s not cheating. I’m not talking about these kinds of incidents. But GaaS is designed to break as soon as the developers shut down the servers. Fraud takes over the moment they take access to your product. The deception here is that GaaS is sold under a perpetual license, which in practice is not.

It’s not the same if you were sold a bike and it broke down. After all, to restore it, you just need to contact those. center. In the case of GaaS, few people on Earth have enough knowledge to restore such a game by writing a new server.

Worst of all, developers often encrypt data (hello, DRM). With a live project, this could still be justified, but when the project is closed, it’s like closing the door and throwing away the keys. I talked to people who are trying to restore dead servers. Deciphering such data takes a lot of time.

Planned obsolescence

You’ve all heard about planned obsolescence, when you design a product so that it’s more likely to break faster so you buy a new one. And this model is quite legal in the US. But there is a difference between planned obsolescence and programmed obsolescence, where a product is specifically designed to break down quickly, usually at a specific time. And it’s hard to say whether it’s legal in the US or not. There have been isolated cases like Blennis v. Hewlett Packard Co. in 2008, “HP Can’t Escape Ink Cartridge Monopoly Class Action Lawsuit”, “HP Ink Cartridge Monopoly Class Action Lawsuit Settles for $1.5M”, “HP Can’t Escape Ink Cartridge Monopoly Class Action Lawsuit”.

These cases show that programmed obsolescence can be illegal.

The strongest legal argument I found in Impression v. Lexmar 2017. The Supreme Court ruled that you are the owner of the product and you can do whatever you want with it.

The same applies to closing the game when the owner of the copy is no longer able to run it. But such cases have not been tried in court, so it’s a legal gray area where the law doesn’t explicitly say whether something is legal or not, so one can only guess based on other laws. I am obviously on the side of those who consider this a scam.

In this situation, the result is the exact opposite of the purpose of the law. This is where the myth that “the games don’t belong to you” grows. It comes from what people see with their own eyes. Fortunately, in other countries everything is more optimistic.

There is a movement in Germany towards combating planned obsolescence.

Introduction of minimum standards for repair.– Obligations to provide repair instructions.

France has the Hammond law of 2014 which states that obsolescence is illegal. But, apparently, this applies only to physical goods.

The case between Epson and HP could be a good precedent.

The European Parliament passed a decision to combat planned obsolescence.

Back to Australia, namely, look at the buyer’s guarantee.

Products must be of acceptable quality, that is: • safe, durable, with no faults

Games as a Service is safe. So at least 1 out of 3. It also says that “Consumer guarantees do not apply if you: knew of or were made aware of the faults before you bought the product”.

Another gray area. Companies usually tell you that GaaS can stop working at any moment. But does it really follow the purposes of the law?

If companies intentionally create a defective product, do it over and over again, turning the sale of a defective product into a business model, it looks like a fraud and should at least be checked.

It is difficult for me to do this research alone, often in different languages. Plus, it looks like these laws are more about physical goods. And, my God, just requiring the developers to add instructions for restoring the product would make things a lot better.

GaaS is a commodity in these countries, so there is a real chance that they are covered by the law. And that’s all for the legal part of the question.

Conceptual part

You may be wondering, “So what if games are a commodity? Maybe they really are services, and the law is just outdated? Ok, let’s assume that there is no such law at all. Let’s write it from scratch. GaaS will be unlike any other existing service. I’m not kidding. Any other service at least follows one of the following conditions:

GaaS is not even conceptually a service. They don’t even fall under the first paragraph. Ok, subscription games like WoW are eligible, the round is up again. But most games don’t.

Regarding the second point. The Culling lasted a week, Meridian 59 lasted 22 years. It doesn’t help at all. Many games say nothing at all about this, except that they can be closed at any time. Some write about 30 days. Ok, except for The Secret World and Fallout 76. They explicitly state that you can play them forever. For other games, this is not indicated.

On the second point. There is no standard here. In general, you, as the owner of the game, decide when it is finished.

Regarding the third point. Not exactly the right analogy, but imagine a park where you pay to enter as a service. This allows you to maintain it, repair roads. Even if the service goes bust? trees will remain, mountains and rivers too. We won’t run into some dome around the park.

But that’s just how GaaS works. But even without the law, games as a service are not services, they are goods.

It’s not that difficult conceptually for companies, they just need to provide customers with their goods in case the game is closed. Yes, but it will probably require some extra work. I’m not an expert, so I asked people who write server emulators how much work needs to be done to get a minimally working game.

Everything, of course, depends on the code, but according to estimates, it takes from a couple of hours to several days. Now let’s look at the pros and cons again.

If we discard the law and assume that the whole point is that companies want to save a pretty penny, this is very strange. Although I’m pushing on the legislative component, this is not my point. My main message is that GaaS is ruining games. Pretty good, by the way.

I think you have heard the question of whether games are art. I don’t have an answer to this question, but it’s clear that games are a creative experience worth preserving. So, I will say that games are an art, so as not to complicate.

I mean, if you look at this and think there’s no artistic value here, then you’re just a grumpy old fart.

The point here is that GaaS is not just a legal issue, even quality aside, games contain ideas, art, dialogue and interactions. It’s not just a product. If my toaster breaks, I just buy a new one. But every game is a unique experience.

You cannot replace them. Just like you cannot replace different book authors. You can’t replace Dracula with Twilight just because they’re both about vampires.

I don’t see much point in explaining the importance of art to you. If you do not understand the importance of art, it is unlikely that I will be able to convey something to you.

When I see objectively creative play being destroyed, that’s what immediately comes to mind.

In today’s media, you can stream movies and music as a service, but at the same time you can buy them as a commodity. True, some shows on TV or radio cannot be bought, but you can record them. And it will be legal.

You can even do this with games. It is legal in some countries, even the US.

I’m worried about reality, not fantasy worlds. GaaS is the only form of modern media without any restrictions. Even if GaaS passed all legal checks (and they don’t), then it would mean that the law is wrong. GaaS in its current form is destroying games and all the work that creators have put into them forever.

The whole point of laws is to have a more civilized society. Destroying art while others are trying to keep it and paying for it is not civilized. That’s why it needs to be stopped, even for subscription games.

Original video:

Video clip article:

P.S. I’m not a lawyer, I could impose on this part when translating.

P.P.S. the video is long, the text was preparing for several days. If you find errors, then Ctrl + Enter will help you.

Thoughts on Why I’ll Never Buy a Legacy Game | all about board games

In connection with another dispute about legacy (games with disposable components), I wanted to share my incredibly invaluable opinion in the format of a separate entry, not a comment. Essentially concise and without pictures.

I speak as a consumer and if I make mistakes in terms of goods and services, I am ready to admit and correct them.

I. What do they sell us?

Choosing analogies from the field of cultural entertainment*, two types can be noticed. We buy either a product (like a paper book that we are most likely going to read and re-read) or a service (like going to the cinema, where there is a film product, but they sell it to us in a special setting).

In the classical sense, board games belong to the first type. The game is bought to be played, preferably repeatedly**.

The appearance of legacy is an attempt to turn games into a product close to the second type, to sell an event – passing the game. But it does not work to the end, since there is just no service (organized obviously high-quality display). Problems of errors during the passage on the conscience of the players, if you mixed up the rules, it is already problematic to replay.

The ban on replay is offset by the length of the campaign.

Salesperson’s ideal: a book whose read pages are spoiled. But what does it matter to those who read books no more than once, and whose ideal reading for recreation is a thirty-volume adventure saga?

II. Who is buying?

As you know, people are divided into two types. Some people buy a gym membership, and the fact that they paid for the hall is an incentive for them not to give up classes. Others buy a gym membership and consider that their duty to maintain a healthy lifestyle is fulfilled. They say that the second ones bring the main profit to the halls.

Similarly, someone bought but not played, the game oppresses the thought of wasted money and space in the closet. Someone – pleases, promising a great time somewhere in the future, moreover, unlike a subscription, this promise has no expiration date. And it doesn’t matter that this time may never come.