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Midnight Club: Los Angeles (Video Game 2008)

  • Video Game
  • 2008
  • T






You play as a driver, who races his way through illegal street races in an open world Los Angeles.You play as a driver, who races his way through illegal street races in an open world Los Angeles.You play as a driver, who races his way through illegal street races in an open world Los Angeles.

  • Writers
    • Dan Houser
    • Anthony Litton
    • Greg Johnson
  • Stars
    • Matthew Metzger
    • Martin McCoy III
    • Saul Stein
  • See production, box office & company info
  • Photos16

    Top cast

    Matthew Metzger

    • Player
    • (voice)

    Martin McCoy III

    • Booke
    • (voice)
    • (as Martin McCoy)

    Saul Stein

    • Karol
    • (voice)

    Nikki Snelson

    • Annie
    • (voice)

    Louis Ozawa

    • Andrew
    • (voice)
    • (as Louis Changchien)

    Gerardo Rodriguez

    • Hugo
    • (voice)

    Ivo Velon

    • Nikolai
    • (voice)


    • Lester
    • (voice)
    • (as Village Dumetz)

    Chris Murray

    • Brian
    • (voice)

    Christopher Larkin

    • Jin
    • (voice)

    Ephraim Benton

    • Trevor
    • (voice)

    Armando Riesco

    • Jeff The Mechanic
    • (voice)

    Andrew Stewart-Jones

    • Martin
    • (voice)

    Joey Auzenne

    • Pete
    • (voice)

    Ezra Knight

    • Marcel
    • (voice)

    J. D. Williams

    • Henry
    • (voice)

    Craig muMs Grant

    • Ian
    • (voice)
    • (as Craig ‘muMs’ Grant)

    Chris Knowings

    • Andre
    • (voice)
    • Writers
      • Dan Houser
      • Anthony Litton
      • Greg Johnson
    • All cast & crew
    • Production, box office & more at IMDbPro

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    • Release date
      • October 21, 2008 (United States)
    • Country of origin
      • United States
    • Language
      • English
    • Production companies
      • PlayStation Portable
      • Playstation 3
      • Rockstar Games
    • See more company credits at IMDbPro

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    Midnight Club: Los Angeles | Eurogamer.


    After besting Liberty City a couple of months ago, we all deserve a nice rest – and where better to head than Los Angeles? Actually we can think of lots of better places to head than Los Angeles – the inside of a woodchipper, for instance – but then Midnight Club’s isn’t quite the LA we know: it’s a curvy cut that runs from Santa Monica to Downtown and takes in Hollywood on the way. A sizeable, varied strip of land where – in the hands of Rockstar San Diego, veterans of three Midnight Club games and a pair of Midtown Madnesses – gridlock is half the fun.

    Midnight Club games are about racing through traffic at high speed, using the mini-map to pick your own route between checkpoints, and using a range of powered-up arcade skills like slipstream turbos and in-air weight redistribution to outpace the opposition, most of whom are only too happy to point out you ain’t got the skills to be number one fool. Midnight Club 3: DUB Edition, the series’ blinged-out third outing, rubbed (or perhaps dubbed) a few people the wrong way with its customisation racket, but the core of the game has always been speed, spills and shortcuts.

    So it is with Midnight Club: Los Angeles, which aims to satisfy more gamers more of the time. People who want to reskin and rebuild their Mazda RX8s and Ford GTs can pile on vinyl patterns, wide body kits, mentalist spoilers and performance tweaks, while speed freaks can ignore the doll’s-house antics and auto-equip the best kit based on money earned. Casual racers and hardcore nuts (veterans of Midnight Club II perhaps – respect) can pick their races from an assortment of start points laid out on the game’s GTA-style GPS and colour-coded for difficulty settings. Xbox Live and PSN devotees can flick a switch to blend their city with their friends for a shared racing playground, show off their custom paintjobs, duel or play chicken with the donut-chomping fuzz. LA’s multifaceted core – laid out with a bit of artistic driving licence – is playground enough for all, and unlocked fully from the start.

    You can pull over for the cops and watch one of them approach via the blue-and-white’s dashboard recorder – before pulling away to avoid a fine.

    Visually we’re in the same neighbourhood as GTA IV – not surprising, since Rockstar San Diego built the RAGE engine that powered it – with 24-hour lighting that stirs your experience through the multicoloured haze of the California coastline cauldron, dragging the mirror-shade exteriors of hotels and corporate HQs across the gloss-blasted outlines of Saleens and Skylines. People mill in the street (although you won’t be running them over out west), lamp-posts, bins, bus-stops and papery rubbish flaps half-heartedly at your speedy progress, and nitrous injection (upgradeable, essential, celebrated with a salutary tilt of the camera) scores your peripheral vision as though your pupils are trying to escape through the back of your head. The frame-rate in our (admittedly debug) code is a bit skittish, but it doesn’t interfere.

    Reputation points drive your progress, unlocking new cars and the right to buy more luxurious performance and aesthetic upgrades. An experience points system in practice, you build rep whatever you’re doing. Caught speeding by the cops? If you can escape you’ll earn some rep points (and unlock an Achievement on 360). When you flash your lights at somebody to start a race, you can try and beat them to the starting line for a rep-point bonus (or skip if you prefer). And whether you win or lose the actual contest, you pick up points. As we said in last week’s brief first-look at the game, you could conceivably play the first race over and over again to unlock everything. On second thoughts, you could conceivably lose the first race over and over again to unlock everything. We like games that reward endeavour, however feeble.

    The cockpit is fully modelled, and you can redesign it in the customisation suite, and play the game from behind the wheel if you’re into that sort of thing.

    But we’re not here to lose, and so we don’t. Taking on a checkpoint race – one of MC’s classics, where you pick your own path between checkpoints marked by coloured flares dumped in the street – we start by reaching for the accelerator trigger and clamping down on the handbrake button, which allows us to fire ourselves off the start line at speed. The handling’s distinct from GTA IV’s: you can throw the back out a bit, but the car generally doesn’t spin out unless you smash into traffic or walls; you just lose a bit of speed for going too far sideways.

    And your left index finger gets the day off: there’s a brake there, but you generally clamp the accelerator down and feather the handbrake if you need a bit more bend into a turn. You build up speed quickly – even in the Mazda, and especially in some of the other vehicles we saw but aren’t allowed to talk about – and inclusions like the action cam, which lets you weave a bit on-screen without itself moving, and hero’s-favourite the bumper cam, give the traffic-dodging of freeway chases character.

    Top 5 Need For Speed ​​games (and Top 5 Midnight Club games) by Metacritic

    Which movie to watch?

    Day of the week:





    Five of the best entries in EA’s long running Need For Speed ​​series, as well as five of the best entries in the neon-drenched Midnight Club franchise.

    There may have been a lot of terrible racing games released for consoles in the last 20+ years, but there have been just as many incredible ones – be it Great touring series or Forza Horizon games, but few have been as competitive as Midnight Club and Need for Speed ​​. Midnight Club may not be in Rockstar’s best game competition, but it was a big influence on the racing games that came along, much like Need for Speed ​​ did.

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    But not one of these series hid the fact that with each other affected them so much, whether it was a thirst for speed , being under the influence of Midnight Club’s Open Worlds or Superior Club Accepting the Speed ​​ thirst for deep customization skills. While Need for Speed ​​ may lack Midnight Club’s consistency in quality since EA turned the series into an annual event at some point, the series arguably still has better games than Rockstar’s only racing franchise.

    10Midnight Club Street Racing (2000) – 78

    Midnight Club Street Racing, brought arcade racing to the Sony PlayStation as it first combined exploration and racing, introducing not only one open world, but two. London and New York were rendered quite well, especially for the time.

    However, since the races were based on getting from checkpoint to checkpoint as quickly as possible, it was more fun than driving on a single track. On top of that, the AI ​​opponents have never had more personality in a racing game, as the racers taunted the players throughout the races, and each boss was too nasty, though equally hilarious in their banter.

    9Midnight Club: Los Angeles (2008) – 82

    Midnight Club: Los Angeles marks the biggest deviation the series has ever seen, as instead of several different open worlds based on major cities with worldwide, Angels is based in only one city. Coincidentally, this won’t be the first time Rockstar Games has used the urban environment on the west coast as they have used it in their Grand Theft Auto series.

    Angels was also the first game in the series to feature storytelling and was fairly solid in its gameplay compared to the arcade style of its predecessors. In fact, Midnight Club: Los Angeles is a completely different game and probably shouldn’t have the MC title. However, critics still liked its sleek sheen, but generally accepted that it didn’t hit as hard as previous games.

    8Need for Speed: Dungeon 2 (2004) – 82

    Just a year after Metro opened, Metro 2 made the game even bigger by creating their own fictional open-world city, Bayview, which was founded, among other places in Beverly Hills, New Jersey and Las Vegas. This aspect of the game was a big improvement over the first one. Metro , which had extremely limited and narrow street routes.

    The game also had some exciting new game modes, but Dungeon 2 Ultimately, things don’t fare as well as its predecessor due to a lack of innovation in terms of control and presentation.

    7Need for Speed ​​- Most Wanted (2005) – 83

    By this point in the timeline of the open world series Need for Speed ​​ the games have become fully annual as they have been a huge success and the quality has remained the same. But, Most Wanted has brought a lot of exciting improvements, borrowed from the old games in the series, and introduced modes that have never been seen before.

    Most Wanted was set in daylight, it was a fully fleshed out story, and the series saw the return of police chases. When the players were being chased by the cops, they had to hide in dark places to escape, and it fit into the Need for Speed ​​ world perfectly. But above all, the car’s handling has finally been refined, something critics and fans have been craving for years.

    6Midnight Club III: DUB Edition (2005) – 84;

    This was a big jump in authenticity between Midnight Club II and Midnight Club III: DUB Edition . All vehicle models in the second game were based on real cars, but since Rockstar was not allowed to name them after real brands, they all had fictitious names.

    However, in DUB Edition , all cars were now service cars. On top of that, it was also the first time the series allowed players to customize their cars, and while it was clearly taking cues from its rival Need for Speed ​​, the tuning in DUB Edition was much deeper.

    5Need for Speed ​​Underground (2003) – 85

    With the release of Need for Speed ​​Underground , it was the first time EA used the series to take advantage of the huge street racing trend sparked by The Fast and Furious . The publisher abandoned the supercars that the series featured so many games on and switched to imports from Japan.

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    Subway has paid great attention to vehicle customization, which seems to have become a staple of every racing game released in Underground wake up. The game was very stylish, and while it wasn’t an open world, a lot of effort went into making the layouts look shiny. Interestingly, Metro continued to inspire Fast & Furious games.

    4Need for Speed: High Stakes (1999) – 86

    Being such an early game in the series, High Stakes was basically the blueprint for what would eventually become the Metro series. High Stakes is one of the best racing games on the original PlayStation as it has certain light RPG elements where players decide whether to spend their credits on buying a new car or tweaking their current car. There are even pink races which were a game element that was used in street racing. Juice based its entire concept on.

    3Midnight Club II (2003) – 86

    Featuring Midnight Club 2 , the series continues to feature international cities as the game takes place not only in Los Angeles but also in Paris and Tokyo. The series went full steam ahead with arcade racing as players could even drive up to the Louvre Pyramid and jump over the building and there are so many other hidden fun details about the three cities as the racing puts a lot of emphasis on finding shortcuts.

    RELATED: Super Mario 64: 10 Most Memorable Stars

    The game also features 3D animated characters, as the first game’s bosses were little more than text boxes. There was so much depth in the cities, more cars to choose from, and even motorcycles appeared in the game. But best of all, while it’s quite a gaming feat, if players complete the game 100%, they unlock the SLF450F, which was essentially an unlicensed version of the Batmobile.

    twoMidnight Club III: DUB Edition Remix (2006) – 87

    Ultimately an expanded version of DUB Edition , which appeared a year earlier, DUB Edition Remix contains much more content than any other extended edition of games of this generation. Not only have 26 licensed music tracks been added to the game, bringing the total to 124, and 24 new vehicles, but also the new city of Tokyo, which is a vastly upgraded version of what can be found in Midnight Club II.

    At Midnight Club, the series was not only about racing but also aesthetic, and with four cities, all vehicles and a musical mix of hip-hop, rock and dance, The Remix is ​​an unforgettable Midnight Club experience.

    1Need for Speed ​​- Hot Pursuit Series – 88/89

    There were three games in total in the tournament. Hot Pursuit series first in 1998, Hot Pursuit 2 in 2002, and a remake of the original in 2010 that was recently remastered. The first two games have an average score of 88 on Metacritic, and the remake even has an 89, which means they outperformed all imported street races.

    The Hot Pursuit series may have inspired the bad-that’s good Need for Speed ​​ movie, but the games are unabashedly entertaining as they’re not so much about beating other racers as they are about dodging police on extremely long tracks. The 2010 remake is the jewel in the crown Need for Speed ​​ series.

    Review Midnight Club Los Angeles


    I wasn’t familiar with the Midnight Club series until around January 2016, when I came across a generous offer on the Xbox store for a game. But then the introduction of the game at night I was not particularly impressed. Apparently I did not wait for the dawn and the day in the game.

    The game was developed by Rockstar San Diego. The game features forty-three cars and four motorcycles. By the way, all car licenses in the game have been extended. The Los Angeles open world map is the size of all three cities from the previous installment combined. Each car has 100,000 polygons. After several delays, Midnight Club: Los Angeles was released on October 20, 2008 in North America and October 24, 2008 in Europe on Xbox 360 and PS3.

    The game was re-released in 2009 as Midnight Club: Los Angeles Complete Edition and includes the original game as well as all DLC released to date.

    The game has a spectacular replay mode after the races

    Starting and passing the campaign in the game

    The game begins with Vin Diesel’s bald East Coast counterpart moving to Los Angeles. The character begins the game with a phone call from an unknown caller named Book, who invites the character to meet at Carney’s Express Limited fast food restaurant. It allows the main character to choose one of three cars to start the game: Nissan 240SX 19’98, 1983 Volkswagen Golf GTI or 1988 Volkswagen Scirocco.

    Once the player has gained enough reputation, he will have the opportunity to become the champion of the city in each class of cars. At some point in the game, another character, Carol, calls and informs the player that Book has become the champion of the city, that is, the local Razer, similar to the leader of the city in NFS Most Wanted. Book tells the player to race against opponents in a specific area to see if they can compete with him. After the player defeats them, the player receives a call from Book saying that he is impressed and asks to meet him at the Standard Hotel for a race that will eventually become the “City Champ” race against Book and one of the last races in career mode. When a player wins, he not only becomes the champion of the city, but additional races are also unlocked. Once the player defeats their opponents, the champions of all five vehicle classes in the game challenge the player. The characters are Osvaldo, Julian, Lester, Pete and Marcel. The characters met in the game appear at the very beginning of the game and I have not seen them anywhere else, except for racing. Sometimes new faces are introduced into the game, but again, literally for one screen saver.

    Lester from GTA V? Answer below.

    But at the beginning of the game, our opponent will be Nikolay, a member of Buka’s team. He is also a race car driver. It can be found on the map to compete. A little later, Book calls the player and tells him to race to three wins against Nikolai, and the prize is his 1969 Camaro. Later, you can also win a car from Carol.


    I did not regret that I pumped my rattletrap instead of buying a new car in the garage, since I won Nikolai’s muscle car (2nd level auto). Later, you can profitably sell your entry-level car with all the paid improvements invested in it, in the amount of an average of $11-13,000. Or you can immediately start saving up for a new car already at level 3. I drive a won Camaro 1969 years old. However, I would not advise you to immediately sell the starting car until you win 6 races of the initial class for the development of story missions.

    The Lester on the right doesn’t look like Lester from GTA V. However, does the T-shirt tease Franklin from GTA V?


    But for starters, we will drive almost an analogue of the domestic raspberry “Lada 2109”. At first, the races seem to take place in a chaotic Burnout Paradise-style open-world style all over the city, where you have to drive next to a smoke bomb checkpoint. Almost all of Los Angeles is available for racing, including the gutters of the Underground and even the beaches.

    For the first time, you want to swear and swear at the game, but even when you lose, you increase the respect level bar, even when you arrive last. It is better to start the game with green races. Accordingly, orange and red races are more difficult. It is better not to replay once again, the game gives the player a head start, even if he crashed into something on the way. At the last moment, you can both overtake all opponents, and mediocrely merge the entire result near the finish line.

    Gradually you get used to the physics of driving, in which you are already accustomed to slip stream to activate nitro acceleration, roughly speaking you drive behind your opponent and activate nitrous oxide. Forsage many watched. You also do cornering drifts.

    I advise you to drive at full speed, just be a little careful around the corners, as the car only survives a few collisions in the race. Fortunately, palm trees and poles on the way, the car, fortunately, somehow automatically goes around.

    Even when losing, the player gains reputation, which will allow him to gain access to the muscle car class at the second level. Having received over 8700 reputation points, a 3rd class of cars will open, like the Chevrolet Camaro. Somehow I studied one easy track well and won three races in a row on it in order to fulfill the condition of the task, to win 6 races on a muscle car. I also noticed that in group races for three races or more, the order of the tracks changes, and once the track itself even changed, apparently I lost a lot. People write that the difficulty adjusts to the player. Before that, I was just surprised that some of the tracks were orange, and then green, that is, the lighter, the easier in complexity.

    The game has a Pinkslip mode where you can win your opponent’s car or lose yours. But I didn’t put the best car on the race, but a little lower from my fleet for $ 12,000, in which cars were sometimes added with a win over the opponent. The first such route seemed easy. You can also earn some money by ramming debtors’ cars for a while. The game has the police, which itself sometimes rams the player in the races. In Freemode, you can immediately surrender to them in order to get a penalty of $100, or try to escape and get reputation. But if you get caught after the chase, you can get a fine of $500. All in all, 50/50.

    Gradually, as you progress, you can legally use an EMP device in the game, that is, slow down rivals, which will remind you of the canceled old concept in the game Most Wanted 2012, where all these features with the plot were simply cut out, apparently then the developers did not have time to meet the deadlines.

    There are other special abilities in the game that can be changed in the garage. Each special ability has a limited number of uses and requires a cooldown. The “Zone” ability allows the player to slow down time, giving them additional control over their vehicle. The “Agro” ability allows the player to deal additional damage to enemy vehicles and racers without damaging their own vehicle, making them immune to all types of damage. The “Roar” ability allows the player to emit a powerful shockwave that pushes opponents and vehicles out of the way. The “EMP” ability, as already mentioned, allows the player to temporarily disable the electronics of all other vehicles around him. The ability is activated by the upper left bumper. Slowing down time seemed to me a completely useless skill.

    Picture and music

    Los Angeles turned out to be similar to itself when compared with films like Once Upon a Time in Hollywood, or remembering GTA San Andreas, GTA V, L.A. Noire and The Crew 2. The graphics of 2008 on the Xbox Series S were tightened up. Rock and metal radio in the soundtrack are delightful. It was nice to hear Disturbed, As I Lay Dying (Vocalist Tim Labezis, by the way, served time for an attempt on his wife, since the group was not culturally “cancelled” in the game) and other familiar things of those years. I listened to many of these bands back then. Even electronics is familiar from all kinds of radio “Record” and in that spirit. By the way, all the music tracks in the game are in place, since Rockstar extended all the licenses.

    Music will remind “Most Wanted” (2005)

    Disturbed – Indestructible [Alt.Metal]

    As I Lay Dying – Nothing Left [Metalcore]

    Summing up

    The game received ratings in the region of 80% and sold 5 million copies. Why didn’t the game get a sequel? Apparently racing developments are gone in GTA Online. I understand the point of developers not to share resources between two racing games. Perhaps a new part will be released or Midnight Club will go into a mode inside the new GTA story or Online mode.

    Midnight Club: Los Angeles seemed to combine three games in one, namely free city and movement from Burnout Paradise, night racing from NFS Underground and daytime racing NFS Most Wanted (2005), where rivals can cut and even board, but also contains fresh ideas for those years, such as an EMP that temporarily disables the electronics of all cars surrounding the player.