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Introducing Windows 11 Phone Link for Surface
Experience the best of Windows 11 and stay connected on your Surface with Windows Phone Link – available on Android and iOS.1
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Microsoft is on a journey to be zero waste by 2030, which is why we aim to create devices built with integrity and reduced carbon impact across their lifecycles.
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Create the perfect setup for your specific needs with the new Microsoft Adaptive Mouse, Hub, and Buttons accessories to more easily use your Surface and compatible accessories.
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[1]
Phone Link for iOS requires iPhone® with iOS 14 or higher, Windows 11 device, Bluetooth connection and the latest version of the Phone Link app. Not available for iPad® (iPadOS®) or MacOS®. To experience the full functionality on Android™ devices, mobile phones must be running Android 7.0 or later. Microsoft Phone Link and PC both need a Wi-Fi connection, otherwise data restrictions may apply. Device compatibility may vary. Regional restrictions may apply.Trademarks are the property of their respective owners. See full list of compatible devices by clicking here
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[2]
Surface Battery life
Battery life varies significantly based on usage, network and feature configuration, signal strength, settings and other factors. See aka.ms/SurfaceBatteryPerformance for details.
Surface Pro 9:
Up to 15.5 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in August 2022 using preproduction software and preproduction Intel®12th Gen Core™ i5, 256GB, 8GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing eight popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel, OneNote and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness and Adaptive Color disabled. Wi-Fi was connected to a network. Tested with Windows Version 11.0.22621 (21h3). Battery life varies significantly with settings, usage and other factors.
Surface Pro 9 with 5G:
Up to 19 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in August 2022 using preproduction software and preproduction SQ® 3, 128/256/512GB, 8/16GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing eight popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel, OneNote and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness and Adaptive Color disabled. Wi-Fi was connected to a network. Tested with Windows Version 11.0.22621 (21h3). Battery life varies significantly with settings, usage and other factors.
Surface Laptop 5 13.5”:
Up to 18 hours of battery life based on typical Surface device usage on Surface Laptop 5 13.5”: Testing conducted by Microsoft in August 2022 using preproduction software and preproduction 13.5” Intel® Core™ i5, 256GB, 8GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing eight popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel, OneNote and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Tested with Windows Version 11.0.22621 (21h3). Battery life varies significantly with settings, usage and other factors.
Surface Laptop 5 15”:
Up to 17 hours of battery life based on typical Surface device usage on Surface Laptop 5 15”: Testing conducted by Microsoft in August 2022 using preproduction software and preproduction 15” Intel® Core™ i7, 256GB, 8GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing eight popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel, OneNote and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Tested with Windows Version 11.0.22621 (21h3). Battery life varies significantly with settings, usage and other factors.
Surface Laptop Studio:
Battery life varies significantly based on usage, network and feature configuration, signal strength, settings and other factors. See aka.ms/SurfaceBatteryPerformance for details. Surface Laptop Studio 14.4” 11th Gen Intel® Core™ i5 256GB SSD, 16 GB RAM, up to 19 hours of battery life based on typical Surface device usage. Battery life based on typical Surface device usage. Testing conducted by Microsoft in August 2021 using preproduction software and preproduction devices. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Battery life varies significantly based on usage, network and feature configuration, signal strength, settings and other factors. See aka.ms/SurfaceBatteryPerformance for details. Surface Laptop Studio 14.4” 11th Gen Intel® Core™ i7 1TB SSD, 32GB RAM NVIDIA® GeForce RTX™ 3050 Ti laptop GPU, up to 18 hours of battery life based on typical Surface device usage. Battery life based on typical Surface device usage. Testing conducted by Microsoft in August 2021 using preproduction software and preproduction devices. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Surface Pro 8:
Up to 16 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in August 2021 using preproduction software and preproduction Intel® 11th Gen Core™ i5-1135G7, 256GB, 8GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness and Adaptive Color disabled. Wi-Fi was connected to a network. Tested with Windows Version 11.0.22000.9 (21h3). Battery life varies significantly with settings, usage and other factors.
Surface Go 3:
Battery life varies significantly based on usage, network and feature configuration, signal strength, settings and other factors. See Surface Battery Performance for details.
Surface Laptop 4 13. 5”:
Surface Laptop 4 13.5” Intel® Core™ i5 512GB, 8 GB RAM: Up to 17 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in February 2021 using preproduction Windows 10 software and preproduction 13.5” Intel® Core™ i5, 512GB, 8 GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Surface Laptop 4 13.5” AMD Ryzen™ 5 Microsoft Surface ® Edition processor 8 GB RAM: Up to 19 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in February 2021 using preproduction Windows 10 software and preproduction 13.5” AMD Ryzen™ 5 Microsoft Surface® Edition processor, 8GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel, and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage, and other factors.
Surface Laptop 4 15”:
Surface Laptop 4 15” Intel® Core™ i7 512GB, 16 GB RAM: Up to 16.5 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in February 2021 using preproduction Windows 10 software and preproduction 15” Intel® Core™ i7, 512GB, 16 GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel, and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Surface Laptop 4 15” AMD Ryzen™ 7 Microsoft Surface ® Edition processor 8 GB RAM: Up to 17.5 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in February 2021 using preproduction Windows 10 software and preproduction 15” AMD Ryzen™ 7 Microsoft Surface® Edition processor, 8GB RAM device. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Surface Pro X:
Up to 15 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in August 2021 using preproduction software and preproduction Surface Pro X with Microsoft SQ® 1 and Surface Pro X with Microsoft SQ® 2, 256GB, 8GB RAM devices. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. Tested with Windows Version 11.0.22000.9 (21h3). All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Surface Pro X with LTE Advanced Pro:
Up to 15 hours of battery life based on typical Surface device usage. Testing conducted by Microsoft in September 2020 (Surface Pro X with Microsoft SQ® 1 and Surface Pro X with Microsoft SQ® 2) using preproduction software and preproduction configurations of Surface Pro X. Testing consisted of full battery discharge with a mixture of active use and modern standby. The active use portion consists of (1) a web browsing test accessing 8 popular websites over multiple open tabs, (2) a productivity test utilizing Microsoft Word, PowerPoint, Excel and Outlook, and (3) a portion of time with the device in use with idle applications. Tested with Windows Version 10.0.19041.1(20h2) and Edge version 85. 0.564.51. All settings were default except screen brightness was set to 150 nits with Auto-Brightness disabled. Wi-Fi was connected to a network. Battery life varies significantly with settings, usage and other factors.
Surface Pro 7+ battery life:
Battery life varies significantly based on usage, network and feature configuration, signal strength, settings and other factors. See aka.ms/SurfaceBatteryPerformance for details.
Surface Laptop Go 2 battery life:
Battery life varies significantly based on usage, network and feature configuration, signal strength, settings and other factors. See aka.ms/SurfaceBatteryPerformance for details.
[9]
4G
Surface Pro X: Service availability and performance subject to service provider’s network. Contact your service provider for details, compatibility, pricing, SIM card, and activation. See all specs and frequencies at Surface.com.
Surface Go 3: LTE functionality available on select configurations only. Service availability and performance subject to service provider’s network. Contact your service provider for details, compatibility, pricing, SIM card, and activation. See all specs and frequencies at Surface.com.
Eureka! About the heavy load of sudden insights – Mobile-review.com – All about mobile technology and technology
Hello.
Quite a lot has already been said about the theoretical and legal foundations of how inventive activity should be carried out. We talked about companies in general and about engineers in particular. However, today I would like to philosophize a little and recall the pressing problems of this area today, not related to the intricacies of patent law, but, nevertheless, taking place.
Team or outsourcing?
My observations (perhaps superficial) indicate that the cult of “introvertism” has gained popularity today. The pandemic played well. It has become very fashionable to languidly look out the window at cloudy weather, sitting under a blanket with a cup of cocoa with marshmallow balls. On the coffee table is a laptop with a running series, and some professional software is running in the background, where adjustments or additions are slowly made to the project, so that later they can present their mega-idea to the world. Alas and ah, such an approach is successful only in theory, and behind the creation of a product brought to the target audience, in 99.99% of cases will be far from one person. And either it will be a team of like-minded people in a conditional garage, or employees of a conditional studio, workshop or laboratory.
Above you can see a clear illustration of why your own team is important. Or your own skills. I will not give an assessment of the veracity of this story, but it cannot be denied that it teaches not to scatter brilliant ideas to the right and left, relying solely on one’s own aristocratic authority. I recommend the film. Fincher skillfully wove drama into the story. And, by the way, evaluate the approach with which the activity of this social network began:
First, a patent for a system for exchanging information between users of a social network. The idea is logical, taking into account the main line of business. See how programmers illustrate their work:
We are literally shown school questionnaires transferred to the Internet. Such a display, by the way, once again confirms that at moments when it is important to be the first, the idea can really be demonstrated even from a dinner napkin.
After the virtual concept is created, the company takes on its physical implementation. After all, if you patent a way of interacting in a virtual space, you should have the rights to be able to implement it on existing equipment. Otherwise, you may end up with a situation where the invention in accordance with your patent cannot be used without violating the rights to another patent. Which may not belong to you at all. It’s worth keeping an eye on things like this.
See how Facebook* saw the content of its audience in 2004:
The reference to the film was needed to emphasize the importance of the realization of the idea. If we turn to the individual scenes of the picture, it can be noted that the shown Zuckerberg does not look like a genius at all, but just a capable performer. Those who managed to embody what they did not think of themselves. I repeat that I treat the plot solely as an artistic fiction with deep morals.
But let’s digress from the theft of an idea for half a trillion (or how much does Meta * cost there today?). There are simpler examples.
At the end, you can understand why the developer removed the game from the app stores.
For those who don’t know, this is a Flappy Bird game. Its success, entirely built on income from non-disabled advertising banners (they are no longer available) inside the application, provoked a real chase in an attempt to repeat the success of the Vietnamese programmer. Added fuel to the fire and the author himself, who claimed that the development of the game took only a few days. The deceptive “lightness” of quick money from a game with primitive gameplay and pixel graphics has dropped the visor of a lot of people. In short: the simplicity of the game, coupled with its wildest complexity, quickly made it popular, and the creator – wealthy (banners brought in 50 thousand dollars a day). Ideas poured in. True, it turned out that even such a primitive game requires considerable knowledge. And yesterday’s humanist is unlikely to master it. Publishers turned out to be very handy, who, having both a staff of programmers and promotion experience, could implement the idea they liked. And as expected, by analogy with the artistic interpretation of the history of Facebook *, incidents began to occur. I remember the story with Ketchapp, when an indie developer accused the publisher of stealing his game, which he proposed. There were definitely more than one such situations, but morality in all cases prompted either to keep your mouth shut, or to assemble your own team.
Today, the category of “theft” of games includes copying the design of the images of the characters, which independent artists constantly complain about. Or, for example, the misuse of motion animations, as was the case with Fortnite (Epic Games won the court case). It’s all about the free flow of information. The artist posted a beautiful illustration on ArtStation, and a day later a 3D character was assembled from it for some kind of shooting game.
Or you can consider the issue closer to the topic of invention. And again, there is a great screened example:
This is a picture about the teacher Robert Kearns, who invented (on his own head) such a car windshield wiper device, which is already familiar today, but in the 60s it was a revelation. He came up with the idea to add periods in which the wipers would stop. Judging by the historical reference (the film is based on real events), the idea arose due to problems with one eye, as a result of which the constant windshield wipers made the author uncomfortable.
In the film, the comparison of the principle of operation of the purifier with the work of the eyelid, which does not constantly shrink in order to ensure moisturizing and cleaning of the eye, was additionally played. This observation, by the way, additionally emphasizes the importance of borrowing the principles of operation of wildlife systems by technology. But more on that later.
I will not retell the whole movie, but the essence is that after his insight, the inventor offers his invention to Ford, which, having refused, introduces it into their cars on their own, and Kearns eventually sues them. The confrontation lasted a very long time, and despite the fact that the inventor received some kind of compensation, his further life was still rather bleak.
And, on the one hand, I perfectly understand a person who got perhaps the only chance in his life once and for all to close the issue of financial solvency for himself, his children and grandchildren and got involved in decades of litigation for the sake of fair compensation. On the other hand, the importance of the invention for traffic safety (I understand, of course, that this is somewhat far-fetched), and, accordingly, the health of pedestrians and the integrity of the nerves of drivers, outweigh the needs of one person. That is, in theory, the ambition of an inventor is great, but you can also stumble upon a compulsory license if your invention turns out to be socially significant.
In the comments, I was once asked what is better: to patent an invention and look for a buyer for a patent, or to immediately patent under an agreement with predetermined conditions. I replied that the second option is definitely better. Definitely a tit. Not a crane. But there is some predictability. The expectation matches reality as closely as possible.
However, the option with contract work presupposes the presence of an idea customer. But what if you have an idea? And then I for myself identified two options for the development of events. If you want to make money on your idea, then systematically implement it as independently as possible, at least to a workable prototype. If you definitely want to implement your brilliant idea, for example, in a smartphone, but there are no resources for this, except for the idea, then there is another option . ..
Here is an illustration from Samsung’s 2016 flexible display patent:
I say that this is exactly the implementation, since such a design cannot be applied to smartphones. See for yourself:
This patent reminded me of the contest held in 2009 on w3bsit3-dns.com. Acer then offered to fantasize about the ideal communicator of the future. Users stretched their fingers and began to sculpt. One of my options was this:
I had just heard about flexible displays and imagined what a smartphone could look like with such a display rolled up in the form of a scroll:
Today, such a form factor can hardly surprise anyone, but then I still collected a couple of pluses of reputation for a non-standard approach. It is noteworthy that I also proposed an idea similar to Samsung with crosses:
It is clear that the similarity is just a coincidence. First, because for a constructor, such an approach would be obvious. Secondly, because the materials were hidden from public access at the request of the organizers of the competition.
And this example of the competition once gave me the idea that, perhaps, such events could serve as a good hint for manufacturers in which direction to move. And another plus would be that a detailed description would deprive companies of the opportunity to patent such a solution. Of course, the description should be well-written. To do this, we have this article:
And thus, the following situation would arise: manufacturers would see non-standard and, perhaps, ideas that did not come to their minds and, in addition, would have to come to terms with the fact that they are on an equal footing with competitors, since they cannot limit the use of the ideas they see (only their development).
The author is also, as it were, not a loser. At best, he will be able to see his idea realized, at worst, he will spend a little time on self-development.
What do you think of this approach?
Bold ideas, great inventions and successful products. Good luck!
P. S. A small offtopic. While I condemn timekillers for their ruthless gluttony of our free time, Flappy Bird was an unexpected exception. And contrary to the expectation of nervous breakdowns, on the contrary, for some reason I sometimes get stuck in it and meditatively calm down. Someone can explain this?
*Meta Platforms, which includes the social networks Facebook and Instagram, has been recognized as an extremist organization and banned in the Russian Federation.
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